Every time some elements are appear/dissapear from the viewport there are noticable freezes. But when all elements are present on the viewport, panning makes no freezes.
Video example
Environment
SYSTEM INFO:
Obsidian version: v1.4.14
Installer version: v1.1.9
Operating system: Windows 10 Home 10.0.19045
Login status: not logged in
Insider build toggle: off
Live preview: on
Legacy editor: off
Base theme: dark
Community theme: none
Snippets enabled: 0
Restricted mode: on
AMD Ryzen 5 4600U
Also checked on another machine, with fresh Obsidian install, with the same result:
AMD Ryzen 9 5900x + GeForce RTX 3060 (200 text cards are required to get the same performanse issue)
Additional information
I’m guessing it is because some internal optimisation takes place when the element dissapears from the viewport, but instead of helping the performance it worsens it
Yes, I know, 100 notes is a big amout, but depending on the machine that kind of problem may appear on 40+ notes, which is a reasonable amount. I expect the performance to be comparable to the graph view, where you can have 1000+ notes with the title shown, without any performance issues.
A hacky solution is increasing the size of the wrapper canvas element using a .css snippet so that nodes aren’t removed/inserted at the canvas edges when moving around. Adding a css transition on the canvas element also reduces ‘choppiness’. You can even further enhance rendering performance by setting svg shape-rendering to optimizeSpeed.
Another one I tried but haven’t fully formalised, is taking a static snapshot (e.g a high resolution png) of the canvas that is larger than what is displayed every time user events have timed out. This snapshot is then put in place of the canvas when zooming/panning and hidden once again after navigation.
This obviously has resolution issues at extreme zoom levels, but does not require expensive SVG redraws, as it only recalculates node positions on the first and last frame while using the static snapshot in between.
A less hacky solution would be coming up with a way to draw SVG/HTML nodes inside an actual HTML Canvas element, after which drawing passes can be calculated on the GPU. However, this will complicate styling the nodes via CSS and general accessibility.
Another way would be pre-caching the content of nodes, or off-loading this to a WebWorker so that reading notes from disk won’t block the main render loop.
In my case however, choppiness also occurs for much smaller sized canvases, which is why I wrote this snippet. When enabled, my machine has no rendering issues durimg navigation, so a different lazy-loading strategy seems warranted.
Hello demenner, thank you very much for your method. However, on my computer, whether I enable or disable the plugin, there is a serious flickering bug, which actually makes the performance worse
SYSTEM INFO:
Obsidian version: v1.6.7
Installer version: v1.6.7
Operating system: Windows 10 Enterprise 10.0.19045
Login status: not logged in
Insider build toggle: off
Live preview: on
Base theme: dark
Community theme: Blue Topaz v2023111501
Snippets enabled: 9
Restricted mode: off
Plugins installed: 61
Plugins enabled: 24
1: Advanced URI v1.42.0
2: Edit History v0.1.3
3: Git v2.25.0
4: Paste URL into selection v1.7.0
5: Recent Files v1.4.1
6: Remember cursor position v1.0.9
7: Settings Search v1.3.10
8: Version History Diff v2.2.1
9: Chronology v1.1.11
10: Excalidraw v2.3.0
11: BRAT v1.0.1
12: Canvas Block Reference v0.0.4
13: Style Settings v1.0.8
14: Extract url content v0.12.1
15: Auto Link Title v1.5.4
16: Latex Suite v1.7.4
17: Easy Typing v5.5.0
18: Remotely Save v0.5.18
19: List Callouts v1.2.7
20: Custom Attachment Location v4.7.0
21: Canvas2Document v1.2.0
22: Update time on edit v2.4.0
23: Search In Canvas v1.1.1
24: Multi Properties v1.1.2
RECOMMENDATIONS:
Custom theme and snippets: for cosmetic issues, please first try updating your theme and disabling your snippets. If still not fixed, please try to make the issue happen in the Sandbox Vault or disable community theme and snippets.
Community plugins: for bugs, please first try updating all your plugins to latest. If still not fixed, please try to make the issue happen in the Sandbox Vault or disable community plugins.
I think the file content might be too large? I tested it in a sandbox environment (without any plugins or other CSS snippets), but the issue still persists.
I have a Canvas of ~140 nodes and similar number of edges.
When I drag or zoom it gets laggy, particularly once zoomed in so that text is rendered.
The lag is more pronounced when the window is full-size on my larger monitor (3440 x 1440). It’s still present when full size on the laptop’s monitor (1728 x 1117)
Obsidian Version 1.4.16 (Installer 1.4.13)
macOS Sonoma Version 14.1.1
Model Name: MacBook Pro
Model Identifier: MacBookPro18,2
Model Number: Z14X0007XB/A
Chip: Apple M1 Max
Total Number of Cores: 10 (8 performance and 2 efficiency)
Memory: 64 GB
SYSTEM INFO:
Obsidian version: v1.4.16
Installer version: v1.4.13
Operating system: Darwin Kernel Version 23.1.0: Mon Oct 9 21:27:24 PDT 2023; root:xnu-10002.41.9~6/RELEASE_ARM64_T6000 23.1.0
Login status: not logged in
Insider build toggle: off
Live preview: on
Legacy editor: off
Base theme: dark
Community theme: none
Snippets enabled: 0
Restricted mode: on
RECOMMENDATIONS:
none
It happens on Windows, too, so I bet this is either a limitation of Electron, the engine behind Obsidian (if Obsidian were to be written in a native programming language, things would probably run butter-smooth), or the graphics framework that Obsidian uses might be far from perfect.
I found that if a markdown (MD) file is referenced in a canvas, editing the MD file also causes lag. Is this a bug? You can try opening the canvas and then opening the MD file referenced in the canvas in another window. If a markdown file is referenced by cards or other markdown files in the canvas, editing the referenced or displayed markdown file will cause their response speed to be as slow as editing directly in the canvas. So, I think the logic and processing of canvas editing and markdown editing should be different, right?