Disclaimer
Is this project open source? Yes
Is this project completely free? Yes
Is this project vibe-coded beyond the author’s ability to comprehend how it works? No
Community Directory:https://community.obsidian.md/plugins/reverysky-map
ReverySky Map
Hi! I’ve released ReverySky Map, an interactive 3D graph built with the Unity game engine.
The idea behind ReverySky is that every piece of information can become a small world of its own. Through their connections, these worlds form a larger universe that can be explored and gradually expanded.
I wanted the map to feel like an actual space rather than a diagram. You can move through it, rotate the camera, zoom in on different areas, select stars, and open the corresponding notes in Obsidian.
Navigation
- Drag with the primary mouse button to move through the map
- Use the mouse wheel or slider to zoom
- Use the right mouse button or on-screen controls to rotate
- Click a star to focus it and open the corresponding note
- Switch between detailed and simplified rendering
- Focus the matching star when a note becomes active in Obsidian
Map layouts
The same vault can be shown in several ways.
Dynamic links
A force-directed layout in which stars and connections continue moving and settling while the map is open.
Scalable links
A stable link-based layout intended for larger or denser sets of notes.
Dates
A chronological layout that places notes along a time axis. It includes a date slider for moving through the history of the vault.
The Auto option chooses between the two link layouts according to the number of currently visible notes.
Filters
The map can be filtered by path, tag, and date.
Filters can be combined and can also exclude matching notes:
path:Projects tag:research -path:Archive date:>=2026-01-01
Folder and tag suggestions are generated from the current vault.
Why Unity
ReverySky uses Unity because I want to develop the graph as a three-dimensional, interactive environment, where notes can grow beyond points on a flat canvas and become living worlds of their own.
A game engine opens up possibilities for movement, visual landmarks, different ways of exploring connected information, and game-like mechanics.
Privacy and source
Vault structure is processed locally. The map uses note titles, paths, links, tags, dates, and file metadata. The full Markdown contents of notes are not included in the map data.
The plugin has no telemetry, analytics, advertising, accounts, subscriptions, or payments.
Both the Obsidian plugin code and the Unity project are open source.
ReverySky Map currently supports desktop Obsidian.
I would be interested to see how it behaves with different vault structures and sizes. Feedback, screenshots, and bug reports are welcome.




