Codex Narrative Engine — lint the campaign vault, then patch it from a session

Disclaimer

Is this plugin open source? Yes
Is this plugin completely free? Yes
Is this plugin vibe-coded beyond the author’s ability to comprehend how it works? No
Community Directory: `https://community.obsidian.md/plugins/codex-narrative-engine`

I run a TTRPG campaign in Obsidian. After a session the notes are stale — dead links, plots that still think last week is current.

Codex Narrative Engine compiles the vault: warnings first, then a recipe that plans which files to change. You see the diffs before anything is written.

Short demo on my Blackmoss campaign vault (Session 5 → advance plots):

https://youtu.be/YOrChVk6fSY

Install: Community Plugins → “Codex Narrative Engine”

0.5.0: https://github.com/djinnmind/codex-narrative-engine/releases/tag/0.5.0

Bugs / requests: GitHub Issues on that repo (I’m the author).

Lint and warnings work with no API key. Lore Chat / recipes use your own provider key if you want them.